Showing posts with label techniques. Show all posts
Showing posts with label techniques. Show all posts

Tuesday, 4 November 2008

8 Music Mastering Techniques to Make Your CDs Sound Better

How can you make your CDs sound as good as possible ? 

By "mastering" them - meaning, by balancing each individual song against the others in level and sound to create a coherent, satisfying whole.

Many of my posts are squarely aimed at people who want to get as close as they can to having their CD mastered by a professional. However these tips and suggestions are more general and will benefit anyone who wants their CD to sound good - they apply equally, regardless of the level or standard of your mastering skills.
  1. Think big - Mastering is about making an album from a collection of songs. Now isn't the time to agonise about the details - whether the vocal is too high in one song, or whether you should add another guitar part to another. Mixing is over - move on ! Think about how songs relate to each other, look for a "line" through them, so they flow convincingly. I often describe mastering as finding the "centre of gravity" of a collection of tracks, and helping them all sit right next to each other. Listen to the overall sound of each song, and work on that.
  2. EQ and volume are everything - The equalisation (broadly speaking the bass, middle and treble balance) of each track needs to be right before anything else will work. To choose the right EQ, the level needs to be right, but the EQ influences what level you choose. Sounds like a Catch-22 ? It is. So, set the level, adjust the EQ - repeat until happy. Of course dynamic compression is a crucial part of this process - see below.
  3. Have an open mind - Normally my advice to people is "don't try to master your own stuff". If you are trying to do it yourself though, throw away all the pre-conceptions and ideas you have inherited from the recording and mixing process, and start afresh. Be prepared to cut swathes through all the detailed decisions and reasoning you've put into the project so far - a mastering engineer gives an impartial, third-party opinion about what's best for your material - you need to try and do the same. Listen to the Big Picture.
  4. Match vocal levels - When choosing how loud each song should be compared to the others, it's easy to get confused. A great rule of thumb is to balance the vocals. If you can get the vocals for each tune to sound as if they're in the same ballpark, almost anything else will work around them. Where you don't have a vocal to listen to, pick the main melodic element instead.
  5. Work fast, be bold - Use broad brush-strokes; listen to each song and make big, instinctive changes. Set the level, choose an EQ and go for it. Instinct is important in mastering, and often your first thought is the right one. If you find yourself going around in circles worrying about the details, it may be best to move on to a different song and come back later.
  6. Keep it Dynamic - You can master a CD without boosting the overall level at all, and all the EQ and level adjustments will still be invaluable. However most people also want to lift the overall level to be closer to commercial releases as well, and so compression and limiting become important parts of the process. I'm writing a whole series of posts about this, but the main point to make here is - don't be tempted to over-cook it. Music needs light and shade - without Quiet, there can be no Loud. So strive to find the "sweet spot" for your album, where the benefits outweigh the problems compression and limiting can cause. If in doubt, check out my post How Loud Is Too Loud ? Don't let your CD be a victim in the Loudness Wars - no-one wants to be the next "Death Magnetic"...
  7. Good gaps - mix it up - The silence between tracks on your CD can sometimes be as important as the tracks themselves. If a gaps are too short, the album can feel rushed and exhausting - too long and the listener is distracted form the flow of songs wondering where the next tune is. Some people swear by two-second gaps, but my favourite rule of thumb is - make the gap equal to two bars of the out-going song. Times to consider breaking this rule are early on on the album, where you might want to build momentum, or after a song with a slow fade. Occasional longer gaps can give the listener time to catch their breath, or frame a change of mood or style, for example. Variety is the key here.
  8. Burn Slow, Burn Steady - So your songs are sequenced, balanced, boosted and spaced - all you need to do is burn a quick copy at 52x and listen, right ? Wrong. Different brands of CDRs work better in certain burners than others, and error rates vary widely depending on the write speed. Yet again this is a complicated topic, but on the whole we see the best results burning at slower speeds like 16x, 8x or even 4x. This isn't such a big issue unless you want to use your CD for replication, but avoid the very high speeds, and spend a little more on "name" brands like EMTEC, TDK or Verbatim. If you want to use what we use, these brand-names are no use, though - the company widely-regarded as producing the most reliable CDs of all is called Taiyo Yuden - but not all suppliers can offer them.
If your goal is to try and get a professional result for a CD release, all the above techniques will help you. You'll also need decent monitoring in a reasonable room, and probably to read all my other DIY mastering posts - but you'll find the ideas here equally valuable, even if your goal is only to make your band's demo sound as good as possible, or you just want to make a better-sounding mix tape.

I hope you find them useful, let me know how you get on trying to put them into practise.

 

Thursday, 21 August 2008

Mastering Techniques - Using A Compressor - Part 2

This is Part 2 of a series of posts about using compression in mastering - the first post is here. For a more general introduction to using compression, click here.

Choosing the right compressor settings

Now your ears are focused on what the settings are doing, where should you set them ? Easy:

Adjust the controls until it sounds right

OK, that's next to useless, I know. "What sounds right" varies on the instrument or mix, the genre and taste. There is also a big difference between compressing an instrument in a mix and compressing a whole mix.

Compressing an instrument

For example, compressors are commonly used to even out very dynamic (spiky) intruments in a mix, like a snare drum, say. A snare note has a big spike at the beginning (the transient) created when the stick bashes the skin, followed by a longer sustained sound as the body of the drum resonates. If you push this uncompressed signal too high in the mix, the initial transient may start to sound annoyingly loud and percussive or even distort, if you push it into the red. As a result you can't hear enough of the "thump" of the drum to give it weight and impact.

To minimise this effect, you can compress the signal, using:
  • a fast attack time - as soon as the signal starts to get loud, the compressor quickly starts to take effect
  • a high ratio to have quite a dramatic effect reducing the spiky transient
  • a fast release time to allow allow the compressor to "relax" quickly once the spike has been controlled
  • a fairly high threshold so the ring of the drum is not compressed as well as the transient
With a little tweaking, the result should be a much fuller, punchier snare sound - the compressor jumps in quickly (fast attack) and holds back some of the big spiky transient (high ratio high threshold) but because the spike is very short, quickly releases again to allow the main note of the drum to sound. Overdoing it will have undesirable results though - for example if the attack time is too fast, it will remove all the attack from the note, making it sound dull and lifeless. But a bit of experimentation will soon sort this out, and as a result, the snare can be lifted higher in the mix without becoming annoying or distorting - the compression makes it louder. It also sound fuller and punchier, as a by-product.

Compressing a mix

Using settings like the ones above almost certainly won't work well on a mix, though. As a rule in mastering, the aim is for the compression to be as unobtrusive as possible. Usually we aim for a natural-sounding result, where the compression isn't easily noticed. Most final mixes have already had suitable compression used on the individual instruments, so the settings described above will probably result in something that sounds squashed and lifeless, or even pumping and distorted.

Remember in what follows that it's very common to use both a compressor and a limiter when mastering - the limiter catches the very fast transients, allowing the level to be lifted even further, but I'll discuss limiters in the next post. As far as compression goes, for a whole mix I often:
  • Avoid very short attack times - and very long ones
  • Use shorter release times
  • Use low ratios
  • Avoid large amounts of gain reduction

The medium attack time allows percussive elements of the mix to punch through, but still controls the overall signal level. If this gets too long, you'll hear the "thump-suck" effect I mentioned in the last post. Shorter release times also avoid obvious pumping, but you need to be careful. If they get too short, there won't be enough control and you may hear the compressor "bouncing" - rapidly triggering and releasing over and over, sounding crunchy or distorted as a result. Low ratios and moderate gain reduction avoid the compression becoming too ear-catching. Time for another rule of thumb:


If you compare the compressed signal with the level-matched original, it should sound better

Meaning not squashed or pumping (unless that's what you want !). You should always level-match the "before" and "after" levels before making your comparison, of course. When level-matching for comparison purposes, it's often worth using the vocals to judge the loudness. Our ears tend to latch onto a voice as the most important element in a mix, so get these as close as possible before comparing. Then listen and ask yourself questions like:

  • Which do I prefer ?
  • Am I sure one of them isn't louder ?
  • Have I achieved what I wanted ? (ie. made it punchier, fuller, with more impact & excitement)
  • Does the compressed version still sound lively and exciting, or is it too squashed ?
  • Does it sound closer to similar tracks I'm trying to emulate ?
  • Can I hear more of the quiet details in the mix, or is it getting "mushy" and confused ?
  • Does it still sound natural ?

If you can answer these questions with a positive, you're doing well. If not, try varying some the settings and comparing again. If you still can't get a result you like, try a different compressor - or maybe it doesn't need compression at all.


All of this is very hard to describe in words of course, but hopefully by now you'll have a better idea of how compressors are used, what the controls actually do and what you should be listening for.


If you found this post useful you might also like to watch my free webinar on the more advanced technique of multi-band compression - for more information, click here.


 

Wednesday, 20 August 2008

Mastering Techniques - Using A Compressor - Part 1

There are still more things I want to cover in the area of general DIY Mastering, but I've decided it's time to start posting some specific information up here to help people get to grips with common mastering techniques. So this is the first in a new series of posts headed "Mastering Techniques", which will run alongside the DIY Mastering posts. I'm going to cover things like level-matching, EQ, stereo width adjustment and so on, but I think the subject most people struggle with is compression. Often people have been told that the answer to any number of problems is compression, but don't know what they're trying to achieve, or how to get there.

This post started to get much too long, so I've decided to split it into several sections, this is Part 1...

Know What You Want

In my opinion, the most important thing when using compression is to have a clear goal. You'll see lots of explanations of compression saying things like "a compressor reduces the dynamic range of it's input", but I don't find these very intuitive, and prefer the explanation I was given as a trainee:

Compression is used to make things louder

There can be all kinds of positive side-effects of this process, like making things sound fuller, richer, more controlled or punchier, but at the end of the day, especially in mastering, it's all about loudness. NOT excessive loudness, but something musically beneficial.

Mastering engineers almost always use a limiter somewhere to boost level, but the problem with this is that mixes very quickly sound crushed or distorted using only limiting. Using some gentle compression first means the limiter doesn't have to be hit so hard, giving a more natural sound. More on limiters in a later post.

The ideas here apply equally to compressing individual instruments or voices in a mix, incidentally, but you'll need different settings, usually. First we need to recognise a harsh fact of life:

Not all compressors are created equal

The best analogue compressors cost thousands of pounds. However there are some really good software plugins these days which cost far less. For example if you're looking for emulation of a traditional analogue compressor in a mix, complete with "musical" pumping, I really like Sonic Timeworks Compressor X. Would I use it for mastering ? Probably not. However there are high-quality compressors available on a DIY budget which are suitable for mastering - the TC Electronics System 6000 is a mastering "industry standard", and many of it's algorithms are available as plugins for their Powercore system, for example. Many people also use plugins by Waves or Izotope, and discussions rage about whether it's really possible to master with something so cheap, and which is better, on the Sound On Sound mastering forums and elsewhere.

Regardless of which compressor you decide to use though, they all share similar controls and concepts, and at the end of the day it comes down to whether you're happy with the result you get. With that in mind, lets dive in:

Exploring Compressor Controls

Try this experiment - we're going to overdo everything to begin with, so you get a feeling of what the different parameters do:
  • Choose an instrument to compress and solo it (We'll move on to compressing a whole mix later)
  • Patch a compressor across the stereo master output channel of your system
  • Start with a ratio of 2:1.
  • Set attack and release times of 100ms, if possible. You may have to disable "automatic" options first.
  • Gradually reduce the threshold until the meters show you 4 or 5 dB of gain reduction
One of two things will have happened. Either:
  • The sound will have got quieter, because the compressor is holding back the louder peaks. In this case you need to add some make-up gain, sometimes called output gain. Adjust it until the sound is a similar volume to when you hit the bypass or disable switch
Or:
  • The sound will already be at a similar level, in which case your compressor automatically boost the output (make-up) gain
Now toggle bypass on and off and listen to the difference. Depending on your material, you will hear more or less difference. If you can't pick anything out initially, increase the ratio to 4:1 or reduce the threshold until more gain reduction is happening. (If you can't hear 6dB gain reduction with a ratio of 4:1 you should probably get your mastering - and probably mixing too - done by someone else !)

If your compressor has automatic attack and release times, it will probably sound OK (but a bit squashed). Even with manual controls, it shouldn't sound too bad. Once you can clearly hear the difference between the bypassed and compressed signals, you can try and figure out what it is you're hearing.

All the controls interact to give different effects, but before we get to that lets look at each in turn. First, ratio and threshold.

Ratio

Try increasing and decreasing the ratio. Higher values (4:1 etc) cause a more exaggerated effect - the compression "hits harder". Lower values are more subtle. If your compressor doesn't have auto make-up gain, you'll need to adjust it to match the bypassed version for a clear comparison. As a rule of thumb, use a high threshold and high ratio for a hard-hitting sound, but watch out for unnatural results. Lower ratios give a softer, "warming" or "thickening" effect. I rarely use higher than a 2:1 ratio.

Threshold

The threshold control determines when the compressor starts working. Lower values will give more compression, higher values give less. A low threshold with a high ratio will give lots of hard compression and probably sound very squashed and lifeless, whereas a higher threshold and low ratio will be a much more subtle. Whatever values you decide on, there is one rule of thumb worth remembering:

If the gain reduction meter doesn't return to zero several times a bar, you're almost certainly using too much compression

- because this means that the signal is being compressed all the time, and will probably sound flattened as a result. Try a higher threshold, and then higher ratio if it's not doing enough.

Attack & Release Time

Since I specified long attack and release times, you will probably hear the sound being "snatched" away right after a new note comes in, and perhaps "pumping" back up afterwards. Sustained notes are a good way to hear this. If you increase the attack and release times you'll certainly hear these effects. (For a deliberate example of this classic "thump-suck-relax" pumping listen to "One More Time" by Daft Punk). Automatic or "intelligent" settings reduce this effect, but increase the risk of using too much compression without realising it.

Now try reducing the attack time to it's minimum value. The sound will probably duck very quickly away to begin with - perhaps too fast to hear it happen, followed by the longer release back up to full volume. The chances are it will have lost any impact it used to have, especially with a higher ratio, and sound quite unnatural. Reducing the release time decreases the "pumping" effect, but as you get too short will start to sound "crunchy" or distorted.

Now your ears are focused on what the settings are actually doing, where should you set them ?

Answers in the next post.